Rondos

Coerver Rondos are a great addition to small group warm-ups, games and regular training sessions. Coerver Rondos develop speed, coordination and ball mastery, the foundation of the Coerver Method. We have two types of Rondos:
1.“REPETITION RONDO” When players repeat quick receiving and passing without pressure from an opponent.
2.“PRESSURE RONDO” When one group of players is tasked with keeping possession of the ball while completing a series of passes, while a smaller group of players (sometimes a single player) tries to win back possession.
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RONDO 1

Why do this?
To improve fast combination passing and quick decision making.
Set Up
- 10 x 10 yd area.
- Players in a grid numbered one to four, or in different colours.
- Number four starts with the ball.
- The coach designates which foot the players receive and pass with.
Action
- Number four passes to number two, and as he/she passes, player four calls out another number (one or three or a colour).
- The receiver number two has two touches to pass to whichever number (one or three or a colour).
Player two called out.
Make Harder Variation
- Same action but now the receiving player must play a first time pass.
Coach Tips
- As the ball travels towards you, adjust your body shape towards the player that you will pass to.
RONDO 2


Why do this?
To improve passing and receiving skills.
Set Up
- 18 x 30 yd area with two mini goals at each end.
- Teams of four players.
Action
- Each team has a ball.
- The coach sets the number of passes that the teams have to make before they break into the opposite end.
- The first team to score wins.
Make Harder Variation
- The scoring player must be in the 5 yd shooting zone to score.
- One player from each team becomes the defender (3 v 1) and tries to stop the three attackers from scoring from inside the 5 yd shooting zone. If the defender touches the ball, a new game starts.
Coach Tips
- Try to play side on so that you can see the whole field. When playing against one defender then you should use the whole field to get the most advantage.
RONDO 3

Why do this?
To improve receiving and turning skills.
Set Up
- 15 x 15 yd area.
- Eight players with two players in the middle without a ball. Six players on the outside, two players at each end with a ball.
Action
- Two middle players receive the ball, turn and pass to a free man on the opposite side.
- Middle receivers work for 60 seconds then change with two perimeter players.
Make Harder Variation
- Speed up.
Coach Tips
- Ask the middle players to move towards the passer and call loudly for the ball. Then receive on the turn, look up, then pass quickly.
RONDO 4

Why do this?
To improve first touch passing and receiving skills.
Set Up
- Up to 13 players in a 20 yd circle with one player in the middle.
- One player on the perimeter starts with a ball.
Action
- The player with the ball passes to the middle player and they then change places.
- The sequence continues.
Make Harder Variation
- Same sequence but now with two or three players in the middle and two or three balls.
Coach Tips
- Lean slightly over the ball to keep it low.
RONDO 5

Why do this?
To improve passing accuracy and field awareness.
Set Up
- Players in a 20 yd circle.
- Up to 12 players.
Action
- Player one passes to player three who passes back to player two who now passes to player four.
- The sequence continues until the circle is completed.
Make Harder Variation
- Add two balls, three balls or four balls.
Coach Tips
- As more balls are introduced, you need to look around and decide if you need to slow the game down or speed it up.
RONDO 6

Why do this?
To improve the speed of change of direction skills and field awareness in tight situations.
Set Up
- Up to 16 Players in a circle.
- Three players start with a ball.
Action
- Three players with ball dribble across the area and each make one Game Move.
- They then play a one-two pass with a perimeter player and switch roles.
Make Harder Variation
Players now make two Coerver Coaching Game Moves in the middle.
Coach Tips
- Try to take only one step between your moves for faster actions.
- Look ahead and try to assess traffic in the middle so that you don’t impede others or yourself.
- No matter the traffic difficulties focus on a good 1-2 take over sequence with your teammate at the end.
RONDO 7

Why do this?
To improve first touch and passing accuracy to moving teammates.
Set Up
- A 25 yd circle with a 12 yd circle in the middle.
- Players 1,2,3 and 4 in the middle circle.
- Players 5-15 on the perimeters with a ball each, dribbling around the outer circle.
Action
- Central players call to receive a pass from a perimeter player and pass it back.
- All players have unlimited touches.
- Teams try to accumulate more successful passes than their opponents.
Make Harder Variation
- Players on the perimeter change direction on the coaches instruction.
Coach Tips
- Perimeter players call when they want the ball to be passed.
RONDO 8

Why do this?
To improve passing, receiving and reaction skills.
Set Up
- Groups of three players in an 8-10 yd square.
Action
- Players two touch pass and go to the empty corner.
- The coach or a nominated player counts each pass.
- When the number reaches the number designated by the coach, that player tries to hit the middle target ball.
Make Harder Variation
- Same action but one touch passing.
Coach Tips
- Attacker: Stay focused at all times.
- Adjust your body position to receive comfortably and be ready to take your finishing chance first touch when it comes.
RONDO 9

Why do this?
To improve passing, receiving and turning skills.
Set Up
- A 15 x 15 yd area.
- Three players, two with a ball on three corners and a middle player who receives and passes.
Action
- One perimeter player starts by passing to the middle player and then sprinting forward to the empty cone in front of them.
- The middle player receives from the perimeter players and controls and passes back.
Make Harder Variation
- Add a Limited Pressure Defender behind the middle player.
Coach Tips
- Receiving player: go towards the ball and adjust your body shape so that you can pass accurately.
PRESSURE RONDOS
RONDO 10

Why do this?
To improve short and long one touch passing.
Set Up
- A 20 x 12 yd area.
- Two wall passers (WP) diagonally opposite each other.
- Four or five players in a line, the first with a ball, opposite him/her is one player at the end cone.
Action
- First player passes to the WP who passes back. Now a longer pass to the end player.
- Sprint and play a 1-2 with that player and exchange places.
- Now the player with the ball comes back with first a wall pass and then a second wall pass with the other WP and passes the ball to the next player and the sequence continues.
Make Harder Variation
- Same sequence but now the long pass is chipped and caught by the end player.
Coach Tips
- Time your run after the pass. Not too quick.
RONDO 1

Why do this?
To improve fast combination passing and quick decision making.
Set Up
- 10 x 10 yd area.
- Players in a grid numbered one to four, or in different colours.
- Number four starts with the ball.
- The coach designates which foot the players receive and pass with.
Action
- Number four passes to number two, and as he/she passes, player four calls out another number (one or three or a colour).
- The receiver number two has two touches to pass to whichever number (one or three or a colour).
Player two called out.
Make Harder Variation
- Same action but now the receiving player must play a first time pass.
Coach Tips
- As the ball travels towards you, adjust your body shape towards the player that you will pass to.
RONDO 2


Why do this?
To improve passing and receiving skills.
Set Up
- 18 x 30 yd area with two mini goals at each end.
- Teams of four players.
Action
- Each team has a ball.
- The coach sets the number of passes that the teams have to make before they break into the opposite end.
- The first team to score wins.
Make Harder Variation
- The scoring player must be in the 5 yd shooting zone to score.
- One player from each team becomes the defender (3 v 1) and tries to stop the three attackers from scoring from inside the 5 yd shooting zone. If the defender touches the ball, a new game starts.
Coach Tips
- Try to play side on so that you can see the whole field. When playing against one defender then you should use the whole field to get the most advantage.
RONDO 3

Why do this?
To improve receiving and turning skills.
Set Up
- 15 x 15 yd area.
- Eight players with two players in the middle without a ball. Six players on the outside, two players at each end with a ball.
Action
- Two middle players receive the ball, turn and pass to a free man on the opposite side.
- Middle receivers work for 60 seconds then change with two perimeter players.
Make Harder Variation
- Speed up.
Coach Tips
- Ask the middle players to move towards the passer and call loudly for the ball. Then receive on the turn, look up, then pass quickly.
RONDO 4

Why do this?
To improve first touch passing and receiving skills.
Set Up
- Up to 13 players in a 20 yd circle with one player in the middle.
- One player on the perimeter starts with a ball.
Action
- The player with the ball passes to the middle player and they then change places.
- The sequence continues.
Make Harder Variation
- Same sequence but now with two or three players in the middle and two or three balls.
Coach Tips
- Lean slightly over the ball to keep it low.
RONDO 5

Why do this?
To improve passing accuracy and field awareness.
Set Up
- Players in a 20 yd circle.
- Up to 12 players.
Action
- Player one passes to player three who passes back to player two who now passes to player four.
- The sequence continues until the circle is completed.
Make Harder Variation
- Add two balls, three balls or four balls.
Coach Tips
- As more balls are introduced, you need to look around and decide if you need to slow the game down or speed it up.
RONDO 6

Why do this?
To improve the speed of change of direction skills and field awareness in tight situations.
Set Up
- Up to 16 Players in a circle.
- Three players start with a ball.
Action
- Three players with ball dribble across the area and each make one Game Move.
- They then play a one-two pass with a perimeter player and switch roles.
Make Harder Variation
Players now make two Coerver Coaching Game Moves in the middle.
Coach Tips
- Try to take only one step between your moves for faster actions.
- Look ahead and try to assess traffic in the middle so that you don’t impede others or yourself.
- No matter the traffic difficulties focus on a good 1-2 take over sequence with your teammate at the end.
RONDO 7

Why do this?
To improve first touch and passing accuracy to moving teammates.
Set Up
- A 25 yd circle with a 12 yd circle in the middle.
- Players 1,2,3 and 4 in the middle circle.
- Players 5-15 on the perimeters with a ball each, dribbling around the outer circle.
Action
- Central players call to receive a pass from a perimeter player and pass it back.
- All players have unlimited touches.
- Teams try to accumulate more successful passes than their opponents.
Make Harder Variation
- Players on the perimeter change direction on the coaches instruction.
Coach Tips
- Perimeter players call when they want the ball to be passed.
RONDO 8

Why do this?
To improve passing, receiving and reaction skills.
Set Up
- Groups of three players in an 8-10 yd square.
Action
- Players two touch pass and go to the empty corner.
- The coach or a nominated player counts each pass.
- When the number reaches the number designated by the coach, that player tries to hit the middle target ball.
Make Harder Variation
- Same action but one touch passing.
Coach Tips
- Attacker: Stay focused at all times.
- Adjust your body position to receive comfortably and be ready to take your finishing chance first touch when it comes.
RONDO 9

Why do this?
To improve passing, receiving and turning skills.
Set Up
- A 15 x 15 yd area.
- Three players, two with a ball on three corners and a middle player who receives and passes.
Action
- One perimeter player starts by passing to the middle player and then sprinting forward to the empty cone in front of them.
- The middle player receives from the perimeter players and controls and passes back.
Make Harder Variation
- Add a Limited Pressure Defender behind the middle player.
Coach Tips
- Receiving player: go towards the ball and adjust your body shape so that you can pass accurately.
PRESSURE RONDOS
RONDO 10

Why do this?
To improve short and long one touch passing.
Set Up
- A 20 x 12 yd area.
- Two wall passers (WP) diagonally opposite each other.
- Four or five players in a line, the first with a ball, opposite him/her is one player at the end cone.
Action
- First player passes to the WP who passes back. Now a longer pass to the end player.
- Sprint and play a 1-2 with that player and exchange places.
- Now the player with the ball comes back with first a wall pass and then a second wall pass with the other WP and passes the ball to the next player and the sequence continues.
Make Harder Variation
- Same sequence but now the long pass is chipped and caught by the end player.
Coach Tips
- Time your run after the pass. Not too quick.
RONDO 11

Why do this?
To improve passing and support play.
Set Up
- A 10 x 10 yd diamond.
- Yellow players in a diamond formation, one player on each tip.
- One defender in each half (cannot cross the halfway line).
Action
- The attackers can move along any side of the diamond and play keep away.
- The defenders try and intercept the ball in their half.
- Other defenders substitute on the fly.
Make Harder Variation
- Defender can cross the halfway line making it a 4 v 2.
Coach Tips
- Attackers use the diamond as a way of creating a good angle to receive the ball.
RONDO 12

Why do this?
To improve passing, receiving and pressing.
Set Up
- 3 v 1. Three red attackers and one yellow defender.
- Resting defenders should wait to come on when the middle defender gets tired.
Action
- The coach has five balls and serves one at a time. A new ball is served when the defender touches the ball or it goes out.
- 3 v 1. The attacker keeps possession but must alternately pass the first time and then two touch.
- Teams rotate and compare times of possession.
- Defenders change when they get tired.
Make Harder Variation
- Attackers should start with two balls and see how many passes they can make before the defender touches the ball.
Coach Tips
- Attacker: after you pass, look for space to support your teammate.
- Defender: when you get tired, quickly change with a teammate so pressing is at its maximum.
RONDO 13

Why do this?
To improve one and two touch passing and the Killer Pass opportunities.
Set Up
- A 15 x 15 yd area with a 5 x 5 yd box in the middle.
- Players A1, A2, A3 and A4 are attackers and player D (defender) protects the middle box.
Action
- Attackers pass the ball using one or two touch passing until one tries a Killer Pass through the middle box.
- The defender tries to intercept. Each 60 seconds change defender.
Make Harder Variation
- Add a goalkeeper behind the defender.
Coach Tips
- Look up before any pass. Get in the habit of communicating and advising teammates when not in possession.
RONDO 14

Why do this?
To improve passing and support play under pressure.
Set Up
- Two groups of four players start in a 12 x 12 yd area.
- The coach has a supply of balls.
Action
- The coach passes into one box and four players play keep away from one player from the other box who goes in as a defender.
- If the defender touches the ball, then the coach plays another ball into the other box. The defender who has touched the ball sprints back to join his/her team and one player from the opposite group now enters the box to become a defender.
Action cont.
- Each time a defender touches the ball the coach plays another ball to the opposite end.
- The sequence continues.
Make Harder Variation
- If the attackers make five passes, another defender comes in the box making it 4 v 2.
Coach Tips
- Constantly communicate with each other and use the full area of the box to ease the pressure.
RONDO 15

Why do this?
To develop good passing and receiving skills and full field awareness.
Set Up
- Two 15 X 20 yard zones.
- The coach with six balls.
- Four attackers v two defenders in one zone. Two attackers in the other zone.
- Both teams have a replacement player on the touch line.
Action
- Teams play 4 v 2 two in each half.
- Now the two attackers sprint into the zone where the ball is, and the two defenders do the same.
- The coach plays six balls in total before teams switch roles.
Action cont.
- When a ball is touched by the defenders this counts as a dead ball and the coach feeds a new ball until all six balls are finished.
- Defenders switch with the waiting teammates when they get tired.
Make Harder Variation
- The team in possession must play a minimum number of passes before transferring the ball to the other zone.
Coach Tips
- Call for the only when you have moved into space.
RONDO 16

Why do this?
To improve pressing and keeping possession under pressure.
Set Up
- 15 yd circle with five Attackers v two defenders with the coach serving balls.
Action
- Sequence lasts 60 or 90 seconds (at the coach’s discretion) with the same two defenders in the middle.
- The attackers have unlimited touches and try to keep possession.
Make Harder Variation
- Make it one touch for the attackers.
Coach Tips
- All players get in the habit of calling instructions to their teammates.
- Attackers: after you pass look for an angle to get the ball back if possible.
RONDO 17

Why do this?
To improve our pressing, possessing and transition skills.
Set Up
- A 20/23 x 20/23 yd field according to your players' abilities with one small goal on each side.
Action
- Six attackers (unlimited touches) v three defenders with extra defenders waiting to rotate.
- If a defender touches the ball it counts as one of the six to ten balls (at the coach’s discretion) that the attackers get.
- If the defenders win possession of the ball, then they become the attackers and try to score in any goal.
- Teams change roles.
Make Harder Variation
- Limit the six attackers to two touches.
Coach Tips
- Attackers: as soon as you pass then look for space to support. Use the whole area of the field to make it more difficult for the defenders.
- The nearest defender presses the ball while the next nearest teammate gives close support.
RONDO 18

Why do this?
To improve pressing and possessing skills.
Set Up
- A 20/25 x 20/25yd field according to the age and ability of your players.
- Marker cones on each corner or 4 yds from the midpoint of each side line.
- Two teams of six or seven players. Each sequence is eight balls served by the coach.
- The waiting defenders on the side line.
Action
- The attackers play six/seven v three defenders. After each pass the passing attacker must go around an outside cone before coming back to play.
- The defenders can change on the fly with their waiting teammates.
- The attackers are served eight balls (the amount is up to the coach).
Action cont.
- The coach times how long it takes for all 10 balls to be served.
- The defenders don't have to control the ball, just touch it for it to be counted as one ball out of ten.
- Once the defenders have touched all eight balls, the teams change roles.
Make Harder Variation
- Reduce the field area so there is less time and space to play.
Coach Tips
- The attackers should use the whole area of the field to have maximum time and space and make it difficult for the defenders.
RONDO 19

Why do this?
To improve passing and receiving and create Killer Pass opportunities in limited areas.
Set Up
- A 15 yd square with two teams of four players.
- Each team has and two players on the perimeter facing each other.
- The red perimeter players are North and South, two players in the middle of the square
- The yellow perimeter players are East and West.
Action
- The end players have only one touch. The middle players unlimited touches.
- The goal is to create space for end players to play a Killer Pass to their opposite teammate.
Make Harder Variation
- Limit the middle players to two touches.
Coach Tips
- Middle players - go wide to draw your opponent away from the middle and create the space for the end line Killer Pass.
RONDO 20

Why do this?
To improve passing, receiving and pressing.
Set Up
- Six boxes of 8 x 8 yds each in a 24 x 16 yd area.
- One attacker in each box and two players start off as defenders.
Action
- The attackers must stay in their boxes. They can play with any other attacker in another box.
- The defenders try to touch the ball.
- The defenders can change with waiting team mates on the fly as they get tired.
Make Harder Variation
- Add a third defender.
Coach Tips
- Attackers should make full use of the space in your box.
- Defenders when you press, make sure you support closely and communicate with your teammates.
RONDO 21

Why do this?
To improve one and two touch passing accuracy under pressure.
Set Up
- In an octagon area each side 12 yds.
- Two teams of five players.
- 2 v 2 in the middle.
- The players of each team are placed alternately on the perimeter.
- The perimeter players are limited to two touches.
- The interior players have unlimited touches.
Action
- The teams try to accumulate consecutive passes between the middle and perimeter players.
- The perimeter players in a jam can pass to other perimeter teammates, but that pass does not count in the cumulative total.
- The team with the most passes wins.
Make Harder Variation
- The middle players only count the passes they make between themselves.
- They can still use the perimeter players but the passes to/from them do not count in the team total.
Coach Tips
- Perimeter players move along your lines to make better angles for your teammates in the zone.
RONDO 22

Why do this?
To improve our two team styles: Fast Break Attack (Counter Attack) and Effective Possession (Looking for the accurate forward pass as much as possible) using quick combinations to play the Killer Pass.
Set Up
- A 20/25 yd area according to players ages and abilities.
- Three teams of four or five players.
Action
- One team plays East to West. This team play Fast Break Attack.
- The middle players try to pass to their end player and switch places.
- The other team pay North to South. This team plays Effective Possession. The two end players stay at their ends and try to make a Killer Pass to each other.
Make Harder Variation
- Play 4 v 4 in the area so that there is less space and time.
Coach Tips
- Fast Break end players - move along the line so that you can attack the space when you receive the ball.
- Effective Possession middle players - go wide so that you can create the space for the Killer Pass.
RONDO 23

Why do this?
To improve passing and receiving skills and create killer pass opportunities.
Set Up
- A 25 x 25 yd area with four 8 yd boxes marked by cones in each corner.
Action
- The teams play 4 v 4 or 5 v 5 and try to pass into one of the corner boxes for a teammate to run into.
- The opponents cannot enter the box the ball is passed into.
- The team in possession gets one goal if their teammate receives a pass in the box cleanly and dribbles out.
Make Harder Variation
- The player receiving the pass in the box must play a first touch pass to any teammate.
- If the player plays a one touch pass to a teammate from inside the box, it equals three points.
- Every six consecutive passes equal one point.
Coach Tips
- Don’t force things. Be patient, try to keep possession and probe for a good opening and the Killer Pass.
RONDO 24

Why do this?
To develop good passing and supporting skills.
Set Up
- Three zones of 10 x 15 yds.
- Three teams of three players in each zone.
Action
- The end zone teams are the attackers and work together to keep the ball from the defending team in the middle zone.
- The attacking teams have unlimited touches and can pass whenever they choose to, to the opposite end zone team.
Action cont.
- One defender from the middle zone can enter the end zone to defend. If they touch the ball, the teams change roles.
- If the defenders in the middle zone intercept, the pass attackers and defenders change roles.
Make Harder Variation
- The attackers must make a minimum of five passes before they can pass to the opposite end.
Coach Tips
- The defenders need to decide who presses and then do it quickly.
- The attackers pass and move into space. Never stand still.
RONDO 25

Why do this?
To improve team pressing in defence and movement and support in attack.
Set Up
- A square field 30 x 30 yds.
- Two teams of 4 v 4. If 5 v 5 five or 6 v 6 then play in an area of 40 x 40 yds.
Action
- Teams play keep away.
- The first team to reach 25 non-consecutive passes is the winner.
- The coach counts the passes out loud so everyone knows the score.
- If a team forces the ball out of play, it gets possession at the restart.
Make Harder Variation
- First team that gets eight consecutive passes wins.
Coach Tips
- Communication within a team is vital. Get used to calling to teammates and receiving instructions from them in the flow of the game.
RONDO 26

Why do this?
To improve passing and receiving skills under pressure and awareness of finishing opportunities.
Set Up
- 25 x 25 yd area.
- Two teams of four.
- If 5 v 5 or 6 v 6 then play in an area of 40 x 40 yds.
Action
- The teams must make a minimum number of passes designated by the coach before scoring on any goal.
Make Harder Variation
- Goals can only be scored by a first time finish.
Coach Tips
- Constantly scan (look around) the field to weigh up your options.
RONDO 27

Why do this?
To improve possession and transition play.
Set Up
- A 30 x 30 yd area with a middle box of 12 x 12 yds.
- 1 v 1 plus a neutral player in the middle box.
Action
- The coach passes to one of the players in the middle box who must play a wall pass with the neutral player before breaking out.
- The neutral player plays with the team in possession.
Make Harder Variation
- Only first time goals are counted.
Coach Tips
- Do not turn your back to the ball.
RONDO 28

Why do this?
To improve passing, receiving and awareness of our midfield player.
Set Up
- A 20/25yd square with six attackers and a wall passer (WP) playing against three defenders.
- The coach starts with eight balls.
- Once they are all served a new game begins with teams changing roles.
Action
- When a defender touches a ball the coach serves the next.
- The attackers try to keep possession and find the WP.
- Each 1-2 where the WP receives and successfully passes to any teammate counts as one goal.
- The coach counts how many goals attackers can score.
Action cont.
- The defenders change on fly.
- The defenders cannot man mark the WP.
- The defenders job is to cut off the WP passing lanes without man marking him/her.
Make Harder Variation
- The attackers must play two touch throughout.
Coach Tips
- WP constantly try and find space.
- Attackers use the whole perimeter area to give yourselves maximum space and time.
- Defenders call to each other and press hard together. Change with team mate as soon as you tire.
RONDO 29

Why do this?
To improve passing and support and develop fast transition skills.
Set Up
- A 20 X 18 yd area with two 18 x 5 yd end zones.
- 3 v 3 or 4 v 4 start in the middle area plus one player from each team in the end zones.
- Two teams.
Action
- The middle players try to release their teammates in either end zones by passing them the ball into their zone, and then taking their place.
- The players in the end zones cannot tackle in that zone.
Make Harder Variation
- The teams must make a minimum number of passes in the central area before they can release an end player.
Coach Tips
- Look for the forward pass but if it is not on, be patient and keep possession and probe for an opportunity for a Killer Pass.
RONDO 30

Why do this?
To improve passing, receiving and support play including goalkeepers.
Set Up
- Two 20 x 18 yd areas with two teams of up to eight players in each box.
- A goalkeeper at each end in a 5 x 20 yd end zone.
Action
- On the coaches signal, three players of one team go into the other half as defenders and try and touch the ball.
- If a defender touches the ball, the coach serves a new ball into the other box, and the defending players sprint back to their box and three players from the other team also sprint to now defend.
Action cont.
- The attacking teams can use the goalkeeper in their five yd zone.
- The goalkeeper cannot use their hands or be tackled in their zone and are limited to three touches to return the ball to his/her teammates.
- Goalkeepers cannot be challenged in their zones.
Make Harder Variation
- Every five passes completed another defender goes into the zone.
Coach Tips
- Goalkeepers constantly give information to your teammates in front of you.
RONDO 31

Why do this?
To develop good defensive pressing and attacking awareness of forward pass opportunities, as well as receiving of long passes.
Set Up
- Two 18 x 18 yd grids with a 10 yd middle zone between them.
- Three teams of five players, one team in each of the grids.
- The team in the middle grid is the defending team.
- Two of the five of the middle players are Goalkeepers.
Action
- The coach passes to the attacking team at one end and the defending team sends two players to press and try get a touch on, or possession of the ball.
- The attacking team can pass the ball over or through the middle zone players who try to stop the pass to the opposite team.
Make Harder Variation
- The attacking teams must make a minimum number of consecutive passes before passing to the opposite grid.
Coach Tips
- Attackers scan the whole zone to know your next action before the ball comes to you.
- Defenders nearest player presses and teammates give close support.
- Goalkeepers practice your receiving and passing skills.
